This is a personal project I've been working over the summer: a late 1700s revolutionary war fort. I am responsible for modeling, set dressing, lighting and texturing the fort assets and rocks.
Assets were created with Maya, Zbrush, Substance Designer, Substance Painter, and UE4. Foliage and trees come from Quixel Megascans.
Flythrough
Fort Props: Breakdown
Progress Shots